![]() Why dont some buttons in the menu work?īuttons like leaderboards & achievements require code to be added to support online functionality & menus (though they are saved anyways), and other buttons like the controls button on PC or privacy button on mobile have no game code and are instead hardcoded through callbacks, and it's not really worth it to go through the effort to decompile all that. The plan is to integrate both backends into a single build eventually, however, this probably won't happen until the HW backend is complete. Why is the port separated into HW and SW builds?īecause that's how the base decomp was set up initially, at the time the port was started. Tl dr use HW if on O3DS or if you care about 3D, use SW if on N3DS. HW builds use a completely custom Citro2D-based backend, using the 3DS's PICA200 to get graphics on-screen, and thus can run at full-speed on O3DS systems, in addition to supporting features like stereosopic 3D, however, certain features like realtime palettes aren't supported. However, its rather CPU-intensive, and requires a N3DS to run at full-speed. Rendering is more accurate, and all effects like scanline deformation and realtime palettes are supported. SW builds use software rendering, using the same basic rendering backend that the PC/console ports of Sonic CD used. What's the difference between HW and SW builds? See comparisons between PC and Mobile versions. You can get the official release of Sonic CD from:Įven if your platform isn't supported by the official releases, you must buy it for the assets in order to run the homebrew (you don't need to run the official release, you just need the game assets). You can download said folder from Rubberduckycooly's repo. (Optional) To use Script Mods, place your Scipts folder to sd:/3ds/SonicCD/.You might want to scale down your videos for them to run well, or download prescaled versions from GameBanana. Extract your videos to sd:/3ds/SonicCD/videos/.Take the data.rsdk file and place it in sd:/3ds/SonicCD/ (more info on the Android version).3dsx in sd:/3ds/SonicCD/ (rename it to SonicCD.3dsx).īefore you can play you need to extract gamefiles from your legally purchased copy of Sonic CD (2011): CIA - Install it with the CIA manager of your choice.Recommend for O3DS (optional for N3DS).īoth builds are available in 3DSX and CIA formats: HW builds - Uses custom render backend at the expense of palette/parallax effect and special stages. ![]() SW builds - More accurate rendering, requires a N3DS to run at full-speed. ![]() If devMenu is enabled in the config, pressing the R button will activate a palette overlay that shows the game's 8 internal palettes in real time.Dev menu can now be accessed from anywhere by pressing the SELECT button if enabled in the config.There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania.Built-in mod support, accessible from the Dev Menu.Video playback support courtesy of Oreo639's 3ds-theoraplayer. ![]()
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